Makes use of the incredibly OP bandit
Deck
![Elixir icon](/clash-mini/res/img/icon-deck-cost.png)
![Sword icon](/clash-mini/res/img/icon-deck-dps.png)
![Heart icon](/clash-mini/res/img/icon-deck-hp.png)
![Rogue](/clash-mini/res/img/classes/rogue.png)
![Ranger](/clash-mini/res/img/classes/ranger.png)
![Wave Master](/clash-mini/res/img/units/troops/wave_master.png)
![Bandit](/clash-mini/res/img/units/troops/bandit.png)
![Magic Archer](/clash-mini/res/img/units/troops/magic_archer.png)
![Healing Ranger](/clash-mini/res/img/units/troops/healing_ranger.png)
![Ice Wizard](/clash-mini/res/img/units/troops/ice_wizard.png)
![Mini P.E.K.K.A](/clash-mini/res/img/units/troops/mini_pekka.png)
Guide
This decks abuses the insanely overpowed bandit
Round 1: Place the wavemaster and the bandit
Round 2: Upgrade the bandit to 1⭐ and 2⭐ (don't upgrade the bandit to 1⭐ if the opponent has no energy troops and the grand warden)
Round 3: If the opponent has a lot of energy troops and you've won the first 2 rounds easily get the 3⭐ bandit and you should be able to win 3-0
Round 4: Get the healing ranger if the bandit is dying to quickly (1⭐ if the bandit is dying too quickly 2⭐ if the bandit isn't being hit by the healing ranger and 3⭐ if the opponent has a lot of slow/stun that is stopping the bandit). Alternatively get the marcher if the opponent has a lot of units lined up
Round 5: Analyse what you need, is it dissipate from the minipekka, slow from the icewizard, dmg by the marcher or heal/unstoppable by the healing ranger
Counters
![Bandit](/clash-mini/res/img/units/troops/bandit.png)
![Wave Master](/clash-mini/res/img/units/troops/wave_master.png)
![Bandit](/clash-mini/res/img/units/troops/bandit.png)
![Ice Wizard](/clash-mini/res/img/units/troops/ice_wizard.png)
![Mini P.E.K.K.A](/clash-mini/res/img/units/troops/mini_pekka.png)
Use the ice wizard to lure the bandit and get the 3⭐ minipekka to counter the bandit
![Pekka](/clash-mini/res/img/units/troops/pekka.png)
![Wave Master](/clash-mini/res/img/units/troops/wave_master.png)
![Bandit](/clash-mini/res/img/units/troops/bandit.png)
![Magic Archer](/clash-mini/res/img/units/troops/magic_archer.png)
![Healing Ranger](/clash-mini/res/img/units/troops/healing_ranger.png)
![Ice Wizard](/clash-mini/res/img/units/troops/ice_wizard.png)
Slow the pekka down as much as possible in order for the bandit to keep stunning it before it can hit
![Wave Master](/clash-mini/res/img/units/troops/wave_master.png)
![Ice Wizard](/clash-mini/res/img/units/troops/ice_wizard.png)
![Bandit](/clash-mini/res/img/units/troops/bandit.png)
![Mini P.E.K.K.A](/clash-mini/res/img/units/troops/mini_pekka.png)
![Magic Archer](/clash-mini/res/img/units/troops/magic_archer.png)
![Healing Ranger](/clash-mini/res/img/units/troops/healing_ranger.png)
Created Aug 3, 2023 by kbouter
![NOFF](/clash-mini/res/img/mini_creator_logo.png)
Advanced Deck Stats
Elixir Distribution
Deck Cost
Remaining Elixir
Upgrade Possibilities (Max per Minis by cost)
- 3
(Max) + 14 remaining elixir
65
About This Deck
The deck [TOP 500] Post-balance changes meta was created by kbouter. This deck uses Wave Master as the hero with Bandit, Magic Archer, Healing Ranger, Ice Wizard, and Mini P.E.K.K.A as the supporting units. This puts the total deck cost at 16, DPS at 10.3, and HP at 162.
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